A ludicrous Doom mod which adds 28 pilotable mechs just released after 2 years in development
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A ludicrous Doom mod which adds 28 pilotable mechs just released after 2 years in development

PC Gamer RSS Feed✍ Justin WagnerπŸ“… April 18, 2026(about 5 hours ago)

Summary

MechDoomer: Rebooted will be of great interest to a particular kind of sicko.

Ever since Godzilla first battled Mechagodzilla all the way back in 1974, it's been clear to everyone that nothing exists which cannot be made cooler by the inclusion of giant robots. This axiom is self-evident, so there's no need to ask a question like, "Would Doom be cooler if you could pilot a mech in it?" Thankfully, someone did anyway.

The proof is in the pudding, the pudding in this case being Redxone's MechDoomer: Rebootedβ€”a souped-up take on a mod which gleefully jams Doom and MechWarrior together. It adjusts the UI, adds "mech-assault styled movement," and gives you a full suite of customizable weapon slots so you can stomp a round in the legendary FPS Battletech style.

MechDoomer: Rebooted - Mechwarrior Doom Mod (Release Trailer) - YouTube MechDoomer: Rebooted - Mechwarrior Doom Mod (Release Trailer) - YouTube

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The new 1.0 release features a whopping 28 mechs you can pilot, all of which are split among light, medium, heavy, and assault classes. The iconic Atlas is included alongside stuff like the Crab and Kit Fox, and it's impressive just how different the game looks through the lens of a swaying cockpit.

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Some third-person gameplay is shown in the release trailer, and while the low-poly mechs are a little uncanny in Doom's sprite-filled labyrinths, seeing a Tarantula squash a horde of demons by goomba-stomping them into a torrent of gore is a joyous sight indeed. The description states the scale of these bots is "fully customizable," making the mod "compatible with all sorts of different level geometry."

Since you can, as Redxone clarified on the Doomworld forums, exit your mech "whenever you please," it seems like it should play nice with a variety of other mods. A post on X from the team behind the Halo Doom mod reveals the two are compatible, along with "almost any weapon and monster mod you like to normally run." As always, it's never too late to warp Doom beyond recognition before your next playthrough.

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