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Hideo Kojima says he's working on Death Stranding 2's 'specs and flow,' and adding details, abating fan fears of a larger overhaul
Hideo Kojima clarifies that the current work on Death Stranding 2 involves playtesting and providing feedback on gameplay, maps, enemies, UI, graphics, and other elements, aiming to improve the overall game balance and connection between different parts.
Hideo Kojima has clarified a seemingly-misunderstood tweet about work ongoing for Death Stranding 2, revealing that Kojima Productions is currently working to "change the specs and the flow of the game, and adding details."
Yesterday Hideo Kojima's assistant tweeted out a picture of the Death Stranding 2 developer. Kojima is seemingly playing Death Stranding 2, but the finer details of what he was actually playing, and the work that he was doing on the sequel, was left unsaid.
本日の小島監督。Hideo Kojima today. pic.twitter.com/nRBdYuiQnxAugust 28, 2024
From that tweet, Kojima provided the context seen just below. Kojima reveals that he's playtesting elements like "gameplay, map, enemies, placing things, events, UI, graphics, sound, animation, VFX, cut scenes, scenario," and "how everything is connected." He then sends notes on these topics to the relevant production departments within the studio.
I’m just building and building the game these days. Playing the game, I check the gameplay, map, enemies, placing things, events, UI, graphics, sound, animation, VFX, cut scenes, scenario, how everything is connected, vibration, the rhythm of the game, hints - it’s this phase and… https://t.co/tIFqRXSu3z[August 28, 2024](https://twitter.com/HIDEO_KOJIMA_EN/status/1828783449588765073)
Apparently this caused a bit of misunderstanding between Kojima and all 3.9 million of his Twitter followers. The director elaborated in a follow-up tweet that he isn't significantly altering those parts of Death Stranding 2, but instead providing feedback on them so they can be altered to better gel and mesh with other areas of the sequel.
Since some misunderstood my previous post, let me explain a little bit more. The game is not at a stage where I change the whole balance of the game or adjust the difficulty level. It’s at a stage where we connect all the parts that everyone was creating, and play through it to… https://t.co/bYoP7PMdGK[August 28, 2024](https://twitter.com/HIDEO_KOJIMA_EN/status/1828927871848775762)
"After we finish this part, we then go on to adjusting the total balance of the game → adjusting the processing load and adjusting difficulty levels→ debugging," Kojima added in the rest of the tweet above. It's positive that the game director has provided this look under the hood of game development, however slight it might be.
If you're after more Death Stranding 2 game news, you'll want to keep an eye on Tokyo Games Show next month. Kojima recently revealed that he'll be giving a talk at TGS along with cast members of Death Stranding 2, including Kenjiro Tsuda (Sam), Nana Mizuki (Fragile), Shion Wakayama, Tomokazu Sugita, and singer Daichi Miura, who had a cameo as The Musician in the first game.