- Published on
WoW devs joked it might one day make $1m per month - shortly before it smashed $15m per month
Initially projected for modest success, World of Warcraft defied expectations, rapidly becoming a gaming juggernaut with millions of subscribers and setting new standards for the MMORPG genre, despite current mixed fan opinions.
When it comes to MMORPGs, World of Warcraft has been the big name in the market for the best part of two decades. But before it became the gaming juggernaut it is today, expectations for the game were, in relative terms, pretty modest to say the least.
In an interview in Retro Gamer issue 266, former Blizzard and WoW developer Bo Bell spoke about the expectations for the game, with some fairly low numbers on the table before the game's later explosion in popularity. "At the time EverQuest was pulling in something like 800k. Or how about $1,000,000? We had a good laugh about that one, but we all kind of thought maybe it could do that for real."
In today's terms, an MMO making 15m per month for Blizzard at the start of 2005—mere months after the game launcher in November 2004.
Since those early days, WoW has cemented itself as the undisputed king of the MMORPG market and is now celebrating its 20th anniversary. And while many fans are somewhat negative about the current state of the game, the game continues to have an estimated 7 million plus subscribers. Not too shabby for a game that initially didn't dare to dream beyond a few tens of thousands.
Check out WoW among others on our list of the best MMORPGs to play right now.